: Learning Continuous Latent Action World Models via Adversarial Latent Regularization

Tewodros W. Ayalew1, Matthew Jeung1,*, Samuel Wheeler3,*, Xiao Zhang1,
Andre de la Cruz Arce1, Kaylene Stocking2, Michael Maire1, Matthew R. Walter2

1University of Chicago · 2Toyota Technological Institute at Chicago · 3Argonne National Laboratory
*Equal contribution

 arXiv  VideoComing soon  CodeComing soon  WeightsComing soon
CLAW overview

TL;DR

CLAW jointly learns continuous latent actions and a diffusion world model from action-free video using adversarial latent regularization.

Method

A Latent Action Model infers actions from frame pairs; a diffusion world model predicts futures from the initial frame and those latents. We introduce a gradient-reversal branch to adversarially regularize latent actions, resulting in strong disentangling of actions from observations.

CLAW architecture
LAM + adversarial regularization + diffusion world model, trained jointly on raw video.

Latent Action Model

A ViT encoder reads consecutive frames (oi, oi+1) and outputs a continuous latent action zi, L2-normalized on the unit sphere—an inverse-dynamics representation of the transition.

Diffusion world model

A UViT diffusion model denoises future frames conditioned on the initial frame and inferred latents. A causal attention mask keeps noised targets from seeing future actions or observations.

Gradient-reversal regularization

The world model runs two shared-weight paths—(oi, zi) and zi alone. A gradient-reversal layer on the z-only path blocks latents from encoding future pixels while the standard path keeps transition structure.

What you can do with CLAW

We evaluate the same pretrained model on the following settings without retraining the world model.

Imitation learning from observation

Behavior cloning in latent space from expert videos, with nearest-neighbor grounding to labeled transitions at execution time.

42% close drawer on OGBench (vs. 29% AdaWorld)

Goal-directed visual planning

MPC over planned latent-action sequences in the learned dynamics model, with nearest-neighbor execution on tabletop manipulation benchmarks.

43% RoboDesk upright block (vs. 5% AdaWorld)

Latent Action Policy Learning

Policy pretraining on inferred latent actions from large-scale human and robot video, with finetuning on a small number of real-robot demonstrations.

1.7/3.0 long horizon (vs. 1.5 AdaWorld)

Visual Planning

On VP2 tabletop manipulation, CLAW plans latent-action sequences with MPC and executes them via nearest-neighbor retrieval from a small labeled reference set.

RoboDesk VP² planned rollout
RoboDesk VP² execution
Planned rollout (MPC)
RoboDesk VP2 execution
Robosuite VP² planned rollout
Robosuite VP² execution
Planned rollout (MPC)
Robosuite VP2 execution

Latent Action Transfer

Latent actions from a source video are rolled out on a new scene. Gripper motion transfers faithfully; object motion adapts to the target—showing disentangled, reusable actions.

Transferred rollout: source latent actions applied to a target initial frame

Latent Action Retrieval

On Robosuite, nearest neighbors in CLAW's latent space match end-effector motion, not just scene appearance.

Query transition (Robosuite)
Query transition
CLAW top neighbors CLAW
AdaWorld top neighbors AdaWorld
LAPO top neighbors LAPO
Closest latent action retrieval via L2 nearest-neighbor on Robosuite (top-3 neighbors per method). Grayscale frames with optical flow overlaid.

Real-World Latent Action Policy

On a tabletop UR5 arm, we pretrain an ACT policy on latent actions inferred from action-free human and robot play video, then finetune on a small set of teleoperated demonstrations—without retraining the world model.

Deployed policy on the real UR5 after latent-action pretraining and task-specific finetuning.

Evaluation

Robotics-focused evaluation on VP2 (Robosuite, RoboDesk), OGBench UR5 manipulation, and a real-world UR5 arm—trained only on task-agnostic play video. Additional game benchmarks (Crafter, Procgen) are in the paper.

Evaluation environments

Paper

BibTeX

Citation
@article{ayalew2026clawlearningcontinuouslatent,
      title={{CLAW}: Learning Continuous Latent Action World Models via Adversarial Latent Regularization},
      author={Tewodros Ayalew and Matthew Jeung and Samuel Wheeler and Xiao Zhang and Andre de la Cruz Arce and Kaylene Stocking and Michael Maire and Matthew R. Walter},
      year={2026},
      journal={arXiv preprint arXiv:2606.04130},
}